Textures in digital illustration can make a huge difference when applied. They usually help achieving the traditional feel lost in the binary language of our machines.
Textures can turn a cold and very computer-like illustration into a warm illustration with a nice traditional touch.
When I discovered textures, I felt my world turning upside down and downside up. I frantically started using every texture that crossed my way, and I found myself not knowing when to stop, which led to an over-usage of textures.
It may take a bit of practice and lots of wrong and failed attempts, but you’ll eventually get the hang of them.
I’m going to talk about how textures work in graphics editing programs and the different modes for blending them with your artwork. If you want to go to the resources and free texture pack bits, here is the shortcut.
“Textures usually help to achieve the traditional feel lost in the binary language of our machines”
Knowing the basics
If you’ve ever got your hands on a digital graphics editing program, you’ll probably be familiar with layers and layer modes as well. If you’re just starting out, it’s fine! Let’s see the definition of these two concepts.
A layer in Gimp or Photoshop works pretty much as a tracing paper in real life. What does that mean? Well, imagine you have a sheet of paper. You draw the line work in it, then, you take a tracing paper and put it on top of the line work and start working on the shading. That’s basically it, in digital programs, you can, for example, have a line work layer, the shading layer, the lighting layer, and then the colour layer. But of course, you can add another layer, the texture layer.
The layer mode on the other hand, is the property we give to each of the previous layers to get an effect or another. There are several modes and each one will give us a different look.
I’ve taken two of my own textures and placed them onto two of my drawings, this way we can see how these two textures work with different blending styles.
Let’s take a look on the most popular ones:
There is no rule to follow when using textures, just test every mode to see which one suits your design best. Tweak opacity levels as well as hue/saturation or level curves.
Sometimes an illustration may require more than three layers of textures blended with very low levels of opacity. And others, you’re good to go with one single texture with full opacity. It’s just a matter of try/error.
Where do I find textures
There are several places to look for free textures. But here are my favourites.
Lost and Taken, which has great high quality textures organized by materials. I usually head up here if I need some sort of paper texture. At Lost and Taken I’ve found some of my favourite ones, such as the tea stained set, or the natural paper set.
Textures (formerly known as cgtextures) has as well, a huge collection of textures. I go here if I need to find some other materials, such as concrete, rock, wood, or floor textures.
Free texture pack
So, to get you started, I’ve made a little pack of paper textures for you to use: The Papir, paper, peiper set of 7 paper textures.
This set includes: Kraft paper, old tracing paper, old paper, recycled paper, papyrus paper, natural paper and old stained paper. All of them are around A4 size and at 300 dpi.
You are free to use them in any project, for personal use or commercial use. A link back to this site would be mostly appreciated.
If you use them and feel like it, I would really love to see what you use them for!
Please, do not post them anywhere else, if you’d like to share them, share the link to the original post, thank you!
I’m sure there are other great sites with a huge collection of textures. Do you use textures for your artwork? Where do you find them? Do you make your own textures? Suggestions are well welcome! 🙂